Yesterday I came across two little indie gems; Windosill, a toylike puzzle game from Vectorpark and Small Worlds, one of the 'Exploration' themed entries in the Casual Gameplay Design Competition #6.Small Worlds plays on the desire many people have in games to uncover every area of an ingame map -- making it the entire goal of the game, while Windosill encourages creative interaction with strange objects found in various rooms in order to progress. Both games are brilliantly simple and interesting, as well as fun!
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