Jan 21, 2011

[Ultimate PvP Potential or Recipe for Disaster?]

So there's an upcoming MMO, Salem, that's going to try tackling full loot free-for-all PvP, player-made building destruction, AND perma-death. Sounds like a winning combination!
"'When your character dies, he stays dead,' Johannessen said matter-of-factly. This is made even harsher by the fact that Salem will allow free-for-all PvP, which means that anyone can attack you without provocation. Player buildings can be razed and their corpses looted, but Johannessen hopes that the players will band together to protect each other and mete out justice."
I predict lots of fun times when that sucker gets released, of the 'wailing and gnashing of teeth' variety. That is, if anyone actually ends up playing it for reasons other than to indulge in sociopathic carnage.

I still say there are a lot of very confused FPS fans still trying to shoehorn their preferred gameplay style into a genre that was simply not made for it. Now, if the death system ends up being something like Mabinogi's Rebirth mechanic, where certain stats get carried over (and the game doesn't have levels or strong gear dependency) maybe it could be feasible. Otherwise, I'm sensing a pending crash and burn and a stark reality check for the devs of Salem.

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