First off, the graphics of the game are in a colorful, hand-drawn cartoony style, down to the 'pencil lines' present around objects (which I've see done before in other F2Ps, but never as seamlessly as in EE). This gives the game's look a very pleasing, distinctive style.
The core gameplay feature is unlimited multiclassing -- you can eventually unlock and switch between every class in the game freely, which eliminates the need for making multiple alts in order to try out different playstyles or group roles. As you level different classes, you unlock 'Certificates' which are items that can be mixed and matched across classes that offer passive bonuses of various kinds. On top of that, each class has it's own skill tree where you can allocate points to further customize your character. I think this is the number one draw the game has, hands down. Bored of being a tank? Transform into a Bard or Thief and try out a whole new build and set of skills! One gameplay aspect that doesn't seem to be in EE is crowd control, instead most classes have aoe abilities and can take on multiple enemies at once, at least for a short while.
|Skill tree and Class Certificates|
|An unusual 3-person dungeon|
One of the social tools EE has that I think is neat, is the Profile system, which takes the old /who mechanic to a new level. You can fill out your profile with various personal info (including general interests) and top it off with a few sentences about whatever you feel like, and enable it to be visible whenever others do a player search on the server. I appreciate the concept of trying to help more likeminded people find each other ingame, and putting some personality into the mechanic. There is also a LFG tool, but it's rather clunky and isn't really used by most people that I've seen (most people ask for groups in Zone chat instead).
Guilds in EE have levels that influence whether they can have a customized guild emblem or guild town. Guild towns offer the entire server valuable services, as they're the only sources of high level crafting recipes and materials. Guild leaders choose to 'hire' certain vendors for a weekly fee who then are available for anyone who visits that town to use. There are also rare 'traveling merchant' NPCs that appear from time to time with other things to sell. Guilds can set their own tax rates for their wares and services, with the profits from sales going into a guild fund. There is also a guild vault, quest board, and other little town perks available for guildmembers (including the ability to place statues of guildies in the town square). Besides having their own chat channel, the basic guild window also has a Message tab where members can post notes about various things to each other, which is pretty handy. There are future plans for GvG PVP as well, I believe.
|Desert-themed guild town|
Eden Eternal is a pretty game with some fun ideas, and worth checking out. After all it's free, so there's no harm in giving it a chance and seeing if it works for you. =)
Switching classes at will
PvE dungeons \ raid bosses
Fast leveling til about lv38 or so
Unique selection of player races to be released in the future
A fair cash shop overall (imo)
Smaller scale world and scope
Music is rather meh.
Typical MMORPG gameplay (kill stuff, get loots)
Crafting is time consuming, risky, and expensive
Mostly random color dyes in the Cash Shop
Gets grindy to level once you get around lv40
At higher levels it becomes harder to multi-class without using Cash Shop exp boosts