tag:blogger.com,1999:blog-5468445391676431218.post937825998048764157..comments2020-03-26T02:54:58.391-07:00Comments on The Pensive Harpy: [I Want a World]Paihttp://www.blogger.com/profile/14108169893140762249noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5468445391676431218.post-55188576837058190042008-04-14T18:53:00.000-07:002008-04-14T18:53:00.000-07:00Well, WoTLK is supposed to let even regular joes (...Well, WoTLK is supposed to let even regular joes (like me!) interact with the Big Bad Arthas, and is supposed to be far more plot-driven. I totally can get behind those kinds of changes. I'm worried it wont' be enough to really make an impact overall, tho.<BR/><BR/>2.4 was good, in that it let us fight Kael'Thas and a bunch of other cool things (like Kalecgos and whatshername the Humanoid Sunwell) who were featured in the WoW comic books and who otherwise would only be seen by raiders. Which I also liked. Because I don't care if I don't get into the raid, I just want to see the storyline develop. I'm big on lore and quest text and all that. So overall, it was a positive thing.<BR/><BR/>Increased Old World leveling is crazysauce. I ran a new alt thru it, and I was outleveling zones before I was done with all the quests! Many zone s are now totally optional now, instead of important leveling areas. Which I think is good, actually... more choices of where to go when you make that new alt.<BR/><BR/>I say Blizz should revamp the Green World Dragons and Azuregos, too. World Bosses are really cool -- because even casuals can watch the show as the big guilds take them down. =)Paihttps://www.blogger.com/profile/14108169893140762249noreply@blogger.comtag:blogger.com,1999:blog-5468445391676431218.post-72098110651696785422008-04-14T18:05:00.000-07:002008-04-14T18:05:00.000-07:00Pai, what do you think of 2.4? I thought they did...Pai, what do you think of 2.4? I thought they did a good job bringing players into the "story" and the daily quests give a sense of driving the world along. Supposedly that's the plan for Northrend as well, which is ambitious and, I think, will not be without a few kinks. But I do think they're going in the right direction.<BR/><BR/>Unfortunately Kalimdor and Azeroth are going to remain static worlds, which is a real drag. They're accelerating the leveling process from 1-70, too, so you have even less time to become immersed (I haven't even seen all of it yet). It would be nice to have a reason to go back there. The world raid boss used to be how the 60s and 70s ended up roaming among the neophytes again, but none have been added since release.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5468445391676431218.post-49083795335788730102008-03-27T14:46:00.000-07:002008-03-27T14:46:00.000-07:00What I think is sad, is that Blizzard takes SO LON...What I think is sad, is that Blizzard takes SO LONG to develop expansions, that any turnaround of game design will be years before it appears, if ever, just because they're 1/2 to 3/4 into an expansion by the time they've realized the flaws in current gameplay. I wonder if that's what was up with BC.. but they won't have that excuse with WoTLK. <BR/><BR/>I will make the prediction, that even if they ARE aware of the current endgame issues, we won't see it seriously addressed 'til 3rd x-pack, if at all. Which will be like, three years from now probably. =PPaihttps://www.blogger.com/profile/14108169893140762249noreply@blogger.comtag:blogger.com,1999:blog-5468445391676431218.post-29467097567780963582008-03-27T13:11:00.000-07:002008-03-27T13:11:00.000-07:00well put. Couldn't agree more.well put. Couldn't agree more.Thallianhttps://www.blogger.com/profile/05906461308866998300noreply@blogger.com