Sep 24, 2012

[Torchlight II Impressions]

In simple list form, since I'm not feeling verbose:

- New Game+
- Randomized dungeons\sidequests
- Offline Singleplayer option
- Character/pet customization (this includes class builds/gear combinations)
- Fishing. If nothing else, because you can get permanent pet-transforming items from it.
- The Enchanting/Alchemy system... gambling for cool item buffs is a great gold sink
- Interesting item sets (the randomization of stats makes even two of the same item unique)
- The soundtrack
- The boss fights

- I wish Normal difficulty wasn't simply Easy mode with a different name. It's too easy, even for a newb to the genre like me.
- I wish there was appearance slots for gear, or the ability to pay a Transmuter to re-skin gear.
- I wish my Stash space was expandable.
- I wish you could get at least one full respec of stats/skills per character.
- I wish the story/setting was a bit better explained (How's anyone to know, for example, that the Zeraphi and Ezrohir are a race of ancient Ember-powered cyborgs unless you read the official wiki? The game sure doesn't bother to really explain who they are or why they're at war). I know that too much story exposition can bog down a game like this, but it could've used a bit more here and there... perhaps rolled into the short animated cutscenes between Acts.

Overall, I give the game 4/5 stars (for what my opinion's worth), and recommend it for anyone who likes the ARPG genre. It's a solid offering and very enjoyable.

What is it about fishing in RPGs that's so compelling?

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