"I think one big issue that I am finding is start to dissipate is the freneticism of the herd. There is a drive to get to the end. I knew all along that there was no end game to get to. Yet, I still fell prey to “end game” discussions and talk about Zhaitain and final armors and weapons. It felt like I had to get there too. I really don’t… at least right away.This observation about fully enjoying the game is very true, I've found; especially when it comes to getting the 'story' of a zone (which some have complained is lacking in GW2 due to there not being quest hubs to deliver it via quest text to players). However, the story is still there -- you just have to choose to speak to the various named NPCs and Heart taskgivers that you find, and stop a moment to listen to the banter of the townsfolk you come across rather than sprinting past (or away once your contribution reward pops). The narrative of the various maps in GW2 is not forced upon you; instead it's similar to real life in that if you are always rushing to the next goal and not stopping to investigate the world around you, it will mean you will get less out of the journey as a whole.
The other problem with Guild Wars 2 content is that it is incredibly high speed. Without having to turn in quests there is much less time to digest experiences. I didn’t realize how important this was for my 'fun' until I actually sat there watching the backside of the asura elementalist as he ran away. I wasn’t following my own advice. I need to slow down; reflect for that one moment. ‘I just did this, and it was great.’ Moments like that are not another belly-bombing slider going down the hatch."
|Something I found while exploring a random house.|