Showing posts with label EVE Online. Show all posts
Showing posts with label EVE Online. Show all posts

Jun 24, 2011

[....And I Actually LIKE Most Cash Shops]

I made my peace with F2P and Cash Shops a long time ago, and am getting to enjoy more games because of it, but I really do not get the logic behind EVE Online's new vanity item pricing, even after they explain it:
"People have been shocked by the price range in the NeX store, but you should remember that we are talking about clothes. Look at the clothes you are currently wearing in real life. Do you have any specific brands? Did you choose it because it was better quality than a no-name brand?
Assume for a short while that you are wearing a pair of $1,000 jeans from some exclusive Japanese boutique shop. Why would you want to wear a pair of $1,000 jeans when you can get perfectly similar jeans for under $50? What do other people think about you when they see you wearing them? For some you will look like the sad culmination of vainness while others will admire you and think you are the coolest thing since sliced bread. Whichever it is, it is clear that by wearing clothes you are expressing yourself and that the price is one of the many dimensions that clothes possess to do that in addition to style and fit."
Out of all the F2Ps I've tried, I have never seen a vanity-clothing item go for more than $20 (maybe there's some out there, but none that I've played). And unlike EVE, those games don't require monthly subscription fees. I'm not sure why CCP would rather sell FEWER outfits at a higher price than MANY for a more 'market average' price -- there are far more people who'd be willing to pay even $20 for a 'virtual shirt' than there are those willing to pay $50+. Perhaps CCP feels the EVE playerbase is so 'different' that there is no real comparison between the typical MMO's cash shop and EVE's. But going by the angry reaction of many EVE players, they are clearly disappointed that the prices for tiny things like Monocles ($70?!) are so much higher than they are willing to pay -- in other words, they WANT to give CCP their money, and would if the items were more reasonably priced.

Sure, nobody 'has' to buy vanity items. But why make the cash shop hostile to most players and not a 'fun' experience for people? To me that's like saying you DON'T want more people to use it! How does that make sense?

The fact still remains, that a lot of the Western MMO playerbase is still very touchy and suspicious about microtransactions in their games, and this move by CCP appears to me to be souring those people even more on the concept than they would've if they had taken a more player-friendly approach for their cash shop introduction. Only time will tell if CCP's belief that EVE's playerbase is a good match for this extreme microtransaction model proves true.

Related Reading: Fear and Monocles

Feb 12, 2008

[Why I Don't Play EVE]

Bitter Old Noob asked the question: "Why don't more women play EVE?"
The common theory seems to be that there's not enough dress-up or pretty colors in the game.It's so annoying to always hear those same theories over and over again, whenever guys wonder about why more women don't play 'so-and-so game'. Those two elements are not the 'make or break' elements that encourage women gamers (or a potential woman gamer) to pick up a game.

I'm female and I adore spaceships. I think mecha are sexy (I watched GundamWing for the robots, not the boys). I used to have a poster of a Klingon Bird-of-Prey on my wall when I was in high school. So with that said;

I played the EVE trial. I loved the ships, and the space environments. It's a beautiful game, in my opinion. What turned me off was the lack of accessibility (Corp politics is where things get really fun, and when you start out, you don't have any of these connections). Aside from grinding asteroids for ore, 'training' is an automatic process that you just set up and wait for days/weeks to level up. That's too 'passive' for my tastes, and I like the sense of 'working towards' character development.

I liked the tutorial. Since I'm the kind that also reads game manuals (freak of nature, I know) the length of it didn't bother me much. After that, I went about trying to get some a better ship and outfitting. Once I had mined for a day or so (a boring grind), bought an upgrade ship, and outfitted it with lots of cool equipment, I went out on a pirate mission and got summarily blown up (still being a noob). And lost everything, even with insurance. Back to the square one empty starter ship. That's when I uninstalled the game.

I don't play EVE for the same reasons lots of other male gamers don't: The game's learning curve is steep and unforgiving. A harsh death penality. The PvP is free-for-all and a general state of controlled anarchy prevails. That gameplay style is not what I enjoy.

EVE is a beautiful game, and very unique. I follow stories of Corp intrigues and wars with interest, and I love how players have made their own societies in the game, and I wish more MMOs had that openness and potential. But only a very particular kind of person enjoys the kind of PvP play mechanics EVE offers. Brighter colors and adding avatar dress-up in EVE would not get me (or others who don't already like the game) to play it, because everything else about the gameplay doesn't appeal to me (or to the majority of MMO players, if you look at the game's subscriber count). It's a game that's tailored to a very specific gamer type. (And yes, the boy's club atmosphere of the community and advertising doesn't help attract women, either).

So there's one girl's reason as to why she doesn't play EVE. =P