Showing posts with label game journalism. Show all posts
Showing posts with label game journalism. Show all posts

Aug 28, 2014

[Growing Pains]

"Today, videogames are for everyone. I mean this in an almost destructive way. Videogames, to read the other side of the same statement, are not for you. You do not get to own videogames. No one gets to own videogames when they are for everyone."
About damn time, too. These recent fiascoes simply being the last gasps of a sick culture is the best we can hope for.

When I started this blog 8 years ago, this crap still happened on the regular but there was barely ever a ripple of kickback when it did (or else outright denial that it was even happening). The fact that in the past few years it seems there is more controversy erupting amid the gaming world whenever a high profile example of misogyny crops up and more guys willing to stand up against the loud pockets of anxious dudebros still running amok, has to be some sign of progress.

Related Reading:
The Extinction Burst of Gaming Culture
Why Are Gamers So Angry?
GamerGate's Original Sin
We Cannot Allow This to Become Gamer Culture
GamerGate is Running Out of Heroes

Feb 21, 2013

[The Corruption of AAA and What it Means for 'Games as Art']

A harsh excoriation on the decadence of the videogame industry (and why it means 'games as an artform' and respect for the medium is actually undermined by it), via Medium Difficulty. 

   Really sums up how I've been feeling lately (particularly on the issue of lack of accountability). Between the above article and John Teti's takedown of the PS4 reveal, there's not much else I can add to the generally-unimpressed feelings I've been getting from a lot of industry news lately. Though it was reassuring reading these pieces with feelings so similar to mine and realizing that it's not just me becoming an insufferable gaming hipster (though that could be part of it too, I suppose). =P

  Regardless, the problems of budget bloat, overhype, creative stagnation, technology-fetishism and fear of straying too far out of the box are all things that have plagued most post-WoW MMORPGs as well, so I feel this topic is worth bringing up in a context beyond just console games.


Related Reading:
What's Wrong With the AAA MMO Industry?
The Folly of David Cage
Dev warns Against Economically Unviable Next Gen


Jan 11, 2011

[Gaming 'Journalism'? Not So Much...]

Today, Jef Reahard over at Massively has written a great take down of the belief that most gaming bloggers are somehow 'journalists':
"Merriam-Webster defines journalism as "the collection and editing of news for presentation through the media." So far, so good, right? Well, look deeper. A more thoughtful, thorough, and instructional definition is provided by the folks at Journalism.org. Rather than quote the entire nine-point synopsis here on my front page, I'll highlight what I consider to be the second most important principle of journalism (the first obviously being truth). Not coincidentally, this principle is one that game "journalism" utterly fails to uphold on a daily basis: "[Journalism's] practitioners must maintain an independence from those they cover."

Let's cut right to the chase, shall we? The vast majority of "game journalism" isn't journalism in the traditional sense. There are many reasons "game journalism" isn't journalism at all, but in the interests of paring a few thousand words off of this piece, I'll boil it down to the three most important."
 Read the rest here. 


 Related Reading: How Broken is Game Journalism?
                          How Game Journalism is It's Own Worst Enemy

Feb 6, 2008

[Kotaku vs. the Boy's Club?! LOL]

From an otherwise halfway decent article on gaming journalism's need to grow up, in which, Brian Crescente shows that he's either completely in denial, or confused as to what the term 'sexist' even means:
"What needs to stop is the boy's club, in which women are only featured as sex objects. Forget being offended by it; I'm just sick of it -- if I want titillation, I'll go to porn or, you know, an actual woman. Maybe I'll read Esquire, where they at least pretend to respect an actress's work before showing off her calves. See, it's not just that gaming journalism is obsessed with sexy women, it's that the obsession takes such an awkward form. The practice is found all over the industry. Some examples:
  • Porn Stars Love Video Games! Popular site GameDaily interviews porn stars about whether their boyfriends can play video games, and which game characters they'd like to get with. In the interest of service journalism, each micro-interview is smaller than the photo of the porn star above it. (No male stars, natch, but then again who ever wanted to hear something from the mouth of a male porn actor?) GameDaily also wants you to read "Babe of the Week" and "The Most Outrageous Boobs in Gaming."
  • Strip Halo 3: Porn stars get naked on video while playing a shoot-em-up with ugly guys.
  • Shooting Range: Industry leader Electronic Gaming Monthly sent a team of girl gamers to a shooting range to test their real-life skills. Am I picky for being annoyed that they were chosen for hotness?
  • Digital Lust: Now folded, Gamestar Magazine was an unapologetic tits-and-games mag. These "behind the scenes" photos from a holiday gift guide shoot looked so much like the start of a soft porn gallery, I felt surprised when I scrolled to the bottom and saw the model still had some lingerie on.
  • Gaming's kinkiest costumes: "Got a fantasy? Chances are there's a game to match," promises this gallery from Games Radar. The copy is full of "then go talk to a real girl" asides, which only make it sadder that the site is so desperately reaching for the never-touched-a-girl audience.
The industry is addicted. Like a GOP presidential candidate, they're too afraid of losing the base to appeal to normal people with reasonable options. No wonder they're losing attention to mainstream coverage (who says GQ can't review video games?) and sites like Penny Arcade, a biting comic and review site in which a pre-teen girl -- the niece of one of the authors -- is the maturest, most capable gamer. Gawker Media's gaming site Kotaku, says editor Brian Crecente, goes out of its way to stop boy's-club coverage. Both sites have enjoyed years of rising traffic."
 Anyone who's spent five minutes at Kotaku knows it hardly "goes out of its way to stop boy's-club coverage". In reality, it's one of the most popular and unapologetic offenders, down to the very commenters themselves. Shame on Nick Douglas for just taking that claim from Brian at face value, instead of actually fact-checking to see if it was true.