Showing posts with label Guild Wars 2. Show all posts
Showing posts with label Guild Wars 2. Show all posts

Sep 11, 2012

[Take It Slow; Savor the Journey]

Words of wisdom about playing Guild Wars 2, from Ravious:
"I think one big issue that I am finding is start to dissipate is the freneticism of the herd. There is a drive to get to the end. I knew all along that there was no end game to get to. Yet, I still fell prey to “end game” discussions and talk about Zhaitain and final armors and weapons. It felt like I had to get there too. I really don’t… at least right away.

The other problem with Guild Wars 2 content is that it is incredibly high speed. Without having to turn in quests there is much less time to digest experiences. I didn’t realize how important this was for my 'fun' until I actually sat there watching the backside of the asura elementalist as he ran away. I wasn’t following my own advice. I need to slow down; reflect for that one moment. ‘I just did this, and it was great.’ Moments like that are not another belly-bombing slider going down the hatch."
  This observation about fully enjoying the game is very true, I've found; especially when it comes to getting the 'story' of a zone (which some have complained is lacking in GW2 due to there not being quest hubs to deliver it via quest text to players). However, the story is still there -- you just have to choose to speak to the various named NPCs and Heart taskgivers that you find, and stop a moment to listen to the banter of the townsfolk you come across rather than sprinting past (or away once your contribution reward pops). The narrative of the various maps in GW2 is not forced upon you; instead it's similar to real life in that if you are always rushing to the next goal and not stopping to investigate the world around you, it will mean you will get less out of the journey as a whole.

Something I found while exploring a random house.

Jul 16, 2012

[The MMO Messiah]

...Could it really be Guild Wars 2?

Wait, hear me out! =P

  It's a fact that 2012 has been a disappointing year for 'AAA' MMORPGs. The highly publicized implosion of 38 Studios and the stumbling performance of SWTOR has led some gaming pundits to question if the entire genre has been put in peril. I've already addressed why I disagree that those games' failures were because 'the market is over-saturated with MMOs', but there IS something to be said about the chilling effect such high budget crash-and-burns can have on twitchy investors who may not know enough about MMOs to understand why all the money put into those studios failed to provide the desired returns.


  The hard fact is, making games is a business. It is generally required by AAA development studios to convince people who may not be gamers or even particularly interested in gaming to fork over considerable amounts of money to fund their projects. These sorts of investors are the types who read statements like 'the market for MMOs is obviously saturated because not even 200 million dollars can make a game MMO players want to play', and decide it's not a good idea to invest in MMO projects for the forseeable future. Thus, even though the true reasons why certain big-budget games did poorly is more complex than that, every MMO project going forward gets stigmatized as a 'low chance of being profitable' before it even gets out of the gate. If reality gets framed as being MMORPGs as a whole that are not profitable rather than just over-derivative WoW clones, then yes, the genre as a whole will suffer. And there is a real risk that the latter will be the message taken away from this year by the investors of tomorrow.

  Now, ArenaNet has not disclosed how much money has gone into Guild Wars 2 yet, but I'm going to assume it's at least $100 million. I could be totally wrong of course but when devs have made various comments that basically admit cost was not their major consideration and outright state they're betting the company on this game, it makes me suspicious that the final number is going to be pretty big.


  And not only has ArenaNet been coy about publicizing how much they've spent on Guild Wars 2, but also have been setting some pretty confident goals for themselves, such as being the best service provider in the entire industry. They are setting the bar for themselves high, with very public statements of confidence, and investors and other such influential people in the industry are definitely watching them closely to see if they can deliver.

  If Guild Wars 2 faceplants, it will be the second epic-budget AAA MMO released in 2012 to do poorly and the third bad end to a very expensive MMO project this year, and that will definitely have severe consequences for the AAA MMORPG as a genre. Because of that grim possibility, even people who are not interested in the game should be hoping it has a great launch and a positive market performance because Guild Wars 2 may actually be a 'MMO Messiah' if it can achieve it's lofty ambitions, albeit a savior in a different way than most gamers define the term.

May 15, 2012

[Guild Wars 2 is Evolutionary, Not Revolutionary]

  One aspect of many of the promotional shpiels for Guild Wars 2 that I disagree with now that I've played the game is the concept that the game is The Next Generation of MMO That Even People Who Hate MMOs Should Try. This is a claim we've heard from dev studios many times in the past since the release of WoW, and in every case the reality has been the opposite -- with the game mostly having the same core gameplay guts as World of Warcraft with just a new skin and some shallow diversionary bits added on. So understandably many people are skeptical of the similar-sounding hype building around Guild Wars 2.

  I myself virtually ignored the development of the Guild Wars 2 until the very end of last year, when it was announced that the game was definitely seeing release in 2012 (In general I'm not a hype-follower of unfinished projects that have nothing to offer except fancy promises -- Hero's Journey taught me that lesson). Once I started researching the game, I found lots of things that sounded really neat but I still wasn't going to start get invested with too much excitement before trying it myself first. Since I haven't played a sub-MMO in nearly 2 years I didn't mind putting forth the full purchase price in order to get a spot in the announced Beta Weekend Events -- it's been long enough since I've bothered to seriously look at any AAA MMO that I felt it was worth the risk of disappointment.


  I have to say, that once I got in and starting getting a feel for the game, I was sold. True, the public has only seen levels 1-20 so far and for all we know all the PvE content after that could be a a total fiasco, but it really feels as if the core mechanics of the game are solid and interesting enough that weaknesses in PvE content (if they exist) might not be enough to kill the game. If nothing else the PvP alone seems to be a big hit with the folks who like that sort of thing, which speaks for the soundness of the combat mechanics. And the Dynamic Events just -feel- seamless and organic and so much more fun than the staid cliche of text boxes, mob-tapping, spawn camping, and drop-farming that for some reason has never changed since MMORPGs were invented. And as a multitude of others have already said, the detail and love that has obviously gone into the art design, animations, and lore of the game is breathtaking in it's scope.

  But as my topic title says, I think some people are hyping this game in the wrong way. Guild Wars 2, in a move similar to Vanilla WoW's original strategy, has taken many of the annoying, boring and negative gameplay traits of so many MMORPGs (which have for some reason still been held onto as 'core aspects of the genre') and thrown them out the window. But it is still a familiar MMORPG at it's heart, and is not some kind of total revolution in online RPG experiences.

  If you hate MMORPGs (or Themepark MMOs at all), you need to ask yourself what about them isn't fun for you, and then see if GW2 has changed that genre convention in their game. Because if you just hate being sent by people to wander the countryside on the behalf of NPCs and killing monsters for exp? Then you will be rolling your eyes at having to do these same things in GW2. Do you hate having to read lore or pay attention to quest dialogues? Then the Personal Story aspects of the game will fall flat for you. If you think 'playing dress-up with your character' is inane, you will not be interested in the main carrot of dungeons and crafting in GW2 (unique item skins). If you want full action FPS-style combat, then the hybrid model in GW2 with limited dodging and the ability to tab target will not scratch that itch. The game is also not a Sandbox; those who chafe at anything other than Total Roleplaying Freedom will not find that here, either.


   BUT if you still love MMORPGs as a genre; if you're still into the whole 'explore a fantasy world and experience a story' thing and are just tired of stuff like static 'hotkey skill rotation while standing still' combat and gear treadmills and quest logs and mob-stealing and outleveling content and being unable to play with friends if they're the wrong level, wrong class, on the wrong server, or in the wrong faction, then there might be something for you in Guild Wars 2. But if you're burned out on the whole quest-based RPG thing and want to play a fantasy-themed Entirely New Type of Game? Then keep looking because such a thing has yet to be made and GW2 is not it.

Related Reading:
[RPS] Wot I Think: Guild Wars 2