Sep 2, 2008

[The RL Grind]

I've talked about this before, how the continued emphasis on heavily-scripted game content instead of developing tools for user-created content is a bad thing for WoW. Basically, that the constant race to create new scripted content for people who chew through it 100x faster than it can be produced is a destructive, unwinnable cycle. A quote from a recent interview with Frank Pierce has confirmed my opinion:
Question: How interesting has it been for you to watch the success of World of Warcraft?
Frank Pearce: I don't know if I'd describe it as "interesting" as much as exhausting. We've got almost 3000 employees worldwide now, and the majority of that growth is due to the success of World of Warcraft.

As a company we've found ourselves spread very, very thin - because the World of Warcraft community has a voracious appetite for content. That development team is 130 people, they're working on content patches, they're working on an expansion set, they've got their hands full - and then we've got the other development teams that we need to continue to support as well.

So it's great, it's a great problem to have, but it is a lot of work. We've learned a lot, made a lot of mistakes along the way. It's been good experience for us, I wouldn't say that we've regretted it... but "interesting" isn't how we'd describe it necessarily.

And they can't ever lessen the breakneck pace, until they shift the focus of their development to longer-lived mechanics that allow people to make their own content and experiences. As long as WoW players are stuck waiting for handouts from Blizz for their fun, that 'real life grind' won't end, and I worry about potential burnout of the devs.

Aug 16, 2008

[Hardcore Gone Haywire]

Holy gawd... one of the strongest bosses in FFXI, Pandemonium Warden, held a hardcore raiding guild at bay for over 18 hours:

A linkshell (guild) called Beyond the Limitation recently faced off against Pandemonium Warden over an 18 hour period, but the NM was still going strong. The NM shapeshifts into multiple forms, making it even more of a challenge to defeat; Beyond the Limitations fought Pandemonium Warden through twenty of his possible forms, some of which took hours to kill. Pet Food Alpha, a Final Fantasy XI community site, quotes a member of Beyond the Limitation stating: "People were passing out and getting physically ill. We decided to end it before we risked turning into a horrible new story about how video games ruin people's lives.

Yeah... that's a little too 'hardcore' for me. I'd almost think the encounter has to be bugged -- no sane dev would think a boss that takes days of nonstop combat to defeat is in any way a legitimate design.

Aug 15, 2008

[Multiple Personalities in the Gaming Community]

The Escapist does a great write-up wondering why 'the Troll' is such a popular online persona for many gamers:

"It's difficult to play popular shooters like Halo or Team Fortress 2 on public servers without encountering racial or homophobic slurs. On websites that cater to gamers, visitors routinely spam comment threads and message boards with unhinged, bigoted troll posts. Our self-contradictions become more obvious as gaming matures and absorbs more people into the fold. The ubiquity of intolerant language and belligerent behavior raises troubling questions about what truly lies behind the mask of online identity."

Aug 12, 2008

[The Relationship Dynamic in 'Braid']

A fascinating discussion on the time-bending game Braid, and how it deals with the old Princess/Rescuer plot device. What message is the story trying to convey? It's not exactly clear, but very thought-provoking nonetheless.

(Spoiler warnings in effect for those who haven't played it yet.)

Aug 5, 2008

[Not My Rant, But a Good One]

A great three-part rant on the history and social relevance of Sci-Fi: "A Galaxy Far Far Away My Ass!"

A must-watch for SciFi geeks everywhere. =)

Jul 12, 2008

[The Importance of Moderation Online]

The quickest way to ruin the potential for an inclusive, intelligent online community is to have a poor moderation system (or none at all). Many people fear the accusation of 'censoring' others, or violating their free speech, even though those constitutional rights do not apply to private citizens' control over their own property (i.e. blogs, websites or forums).

The example of the Kathy Sierra debacle and it's resulting debates on web conduct, as well as a more recent event on Wired, illustrates clearly why allowing asshats unrestricted access to a web space quickly spirals the entire atmosphere of the community down the toilet. It eventually becomes simply an echo chamber for the lowest of the low, repelling and silencing anyone whom the trolls do not wish to be heard. Any chance for intelligent, constructive interaction in that space is then destroyed.

The actual side affect of proper moderation of a web community is that a free exchange of ideas becomes truly possible once those who are incapable/unwilling to behave like civilized beings are not allowed to usurp control and set the tone to their own low standards. Your personal web space is your own; do not be afraid to stand up for it.

Related reading:
'If Your Website's Full of Assholes, It's Your Fault'
'How to Keep Hostile Jerks From Taking Over Your Online Community'